Than's Temporary Website
08.01.06 - Added another map to my list of started but not completed maps and added apdm3 to the completed maps section. I really should get some of this shit finished before starting new maps.
WORK IN PROGRESS
These are all the maps I am working on in my spare time that I still haven't completed.
DM1RMX - The Place of Many Deaths
I wanted to do some mapping and didn't feel like starting anything big so am currently working on a primarily SP
remake of DM1 as I did before with DM3. This time I am not staying as faithful to the original architecture of the
base level and aside from the general layout, a lot has changed. There are also new areas added for the sp layout.


Basepack Map - Untitled
This is the map I was making for the Base Pack. It is fairly simple architecturally as I wasn't really
in the mood for fiddly brushwork and compile problems. It's set in a flooded depot thing. If you don't like
crates then you won't like this map :) Since I dropped out of the basepack due to lack of time/motivation
to work on this map, it will probably get a separate release sometime this year (2008).


APSP2 - Satan's Caramel Surprise
This started off as a QExpo turtlemap, but as I was away from my computer during the event, I didn't get time
to finish and decided to make a regular sp map instead. This map is an experimentation with giving the player route
and weapon choices, so it will be playable in a number of ways when I finally finish it... god knows when that will
be :/


APSP3 - Bound by Oath
I started working on this map in late 2005, and although I nearly finished it, I put it on hold before QExpo to
work on DM3RMX. I've worked on it a little since QExpo 06 and although there is still plenty to do - not least
optimise it to work comfortably with unextended engines - I expect it will finally see the light of day this year.


COMPLETED MAPS
APDM3 : Pretend Dead Friend (Quake SP/DM)
A Q1SP remake of an old Q2DM level I made a long time ago. The map had been converted (and expanded) for Q3 by PJW and I wanted both to make a quick SP map and fill the annoying gap in my old dm map collection so decided to make this. By and large, it's not a map worthy of existing for three different games, but this version is a lot of fun in SP so please give it a go if you have 10 minutes spare. DM was an afterthought for Q1 and apparently it's not a great DM level, but if you try it I'd love to see demos or hear feedback. It's 453kb.

DM3_RMX : The Occupied Base (Quake SP/DM)
The last map I released. It's a remake of John Romero's popular deathmatch map DM3 - The Abandoned Base, with a twist - it's no longer abandoned. This isn't just a version of the original map with enemies put in it either, I rebuilt it completely from scratch by measuring the original map in game by checking my position as I moved around using the edict command and by extracting the items from the BSP. It also supports multiplayer, although it only uses the layout of the original map in deathmatch and not any of the new areas I added. You can get the map by clicking on the link below. It's 2,387kb.

MP_CHECKPOINT : Axis Rail Checkpoint (Return to Castle Wolfenstein MP)
My only recent(ish) multiplayer map. It's 6,741kb and can be dowloaded below:





MP_CHECKPOINT - Axis Rail Checkpoint
====================================
Return to Castle Wolfenstein MP Map
Game Types Supported: MP, SW
Suggested Players: 4-8 per team
Default Round time: 10 minutes
Overview:
Allied forces are attempting to determine the location of a weapons train
carrying V2 rockets by stealing a logbook from an Axis rail checkpoint.
Allied Objectives:
1 - Get to the Radio Room and transmit the Logbook information to HQ.
2 - Destroy the Damaged Wall to capture the South Annex.
3 - Breach the Maintenance Access Door to create a route through the main checkpoint buildings to the Office.
4 - Steal the Logbook containing details of the weapons trains wherabouts from the Checkpoint Office.
Axis Objectives:
1 - Prevent the Allies from stealing the Logbook from the Checkpoint Office.
2 - Stop the Allies before they transmit the Logbook information.
3 - Defend the Damaged Wall of the South Annex.
4 - Stop the Allies from breaching the Maintenance Access Door.
Here are a couple of links to Quake SP maps I have made myself (apsp1) or with others (sm28 and 32).






This is the old shooting game I made at uni. It's a complete project including kinda finished game (only two levels and no sound, mind), source, badly written and rushed documentation (my dissertation I guess), a version of the Hammer editor that you can use to make maps for the game, and a mini guide on how to do it (very easily, you just export a .map and run the .ldf compiler... more or less ;)
I never released this under the gpl or anything, but it includes some content that is not mine, noteably the character models and textures. Do what you like with the stuff that is mine (well, the code and maps).


Combat Layer (clayer): local (10,007kb)
Thanks to Scampie for hosting!
